![]() ![]() It gains a medium slot but loses a low, and replaces the three turret, one launcher configuration with one turret, three launchers. The Jaguar also gains 10mb of drone bandwidth, and 20m^3 of hangar access, allowing it to fit and deploy two light or one medium drones. ![]() Assault frigate levels will give per-rank improvements to rocket and missile damage and explosion velocity. The weapons themselves have been replaced by launchers, and the bonuses revamped to reflect this, with rate of fire improvements to rockets and light missiles per level of Minmatar Frigate. ![]() Previously a projectile weapons platform with bonuses to shields and built on the Rifter hull, the Jaguar is now a missile platform built on the Breacher platform and a capable drone boat. The Jaguar is the real gem of the assault frigate changes, however, with a total remake. The Ishkur gains tracking speed, but loses previous per-level bonuses to drone bay size, though this is balanced by a flat increase in drone bay size to 50m3, from 25m3. In addition to these global assault frigate changes, the Retribution now has a larger power grid (62, from 56) and bonuses to rate of fire replace those to tracking speed. All assault frigates now enjoy an increase in maximum velocity (18%), a reduction in mass (10%), and an increase in capacitor capacity (30%). ![]() The assault frigate class of ships received a much overdue balance pass, with the biggest changes coming to the Minmatar Jaguar, Gallente Ishkur, and Amarr Retribution. Additional changes include the addition of the Guardian’s Gala sites and reward implants, new tech 2 fittings for Upwell structures, and a myriad of bug fixes and visual updates. As expected, the most noteworthy changes are those to assault frigates, which become significantly more powerful, and Upwell structures, which become significantly more vulnerable. Make sure to drop by Singularity and give these a try.With the successful deployment of the February patch, CCP has released finalized patch notes. We hope you grow to love the new Jag or it’s speedy brother the Wolf. We feel that having both weapon systems represented here brings more value than the heavy overlap between two projectile options, especially considering the popularity of the Breacher. There weren’t many of you but we do care about you. Note: We want to express condolences to projectile Jaguar lovers. New Assault Frigate Bonus per skill level:ĥ% bonus to Rocket and Light Missile damage (was 10% bonus to small Projectile Turret optimal range)ĥ% bonus to Rocket and Light Missile explosion radius (5% bonus to Small Projectile Turret damage) New Minmatar Frigate Bonus per skill level:ĥ% bonus to Rocket and Light Missile rate of fire (was 5% bonus to Small Projectile Turret damage)ħ.5% bonus to shield boost amount (was 7.5% bonus to Small Projectile Turret tracking speed) Power grid increased to 62 (was 56) Jaguar: New Assault Frigate bonus per skill level:ħ.5% drone tracking speed (was 5m3 additional drone bay per level)ĭrone Bay increased to 50m3 (was 25m3) Retribution:ĥ% bonus to Small Energy Turret rate of fire (was 7.5% bonus to Small Energy Turret tracking speed) Also, we have more significant changes for the Ishkur, Retribution, and Jaguar. Every AF is also getting base capacitor numbers increased by approximately 30%. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. We are giving Assault Frigates a substantial balance pass. These are currently live on singularity so go have a look! Assault Frigates If ADCs (Assault Damage Controls) are too strong in too many environments we will revisit them and either add further drawbacks or lower the the duration/strength of the active effect. What we’re trying to do here is create a powerful distinction for AFs and HACs in specific roles while avoiding too much direct overlap with classes like Tactical Destroyers, Battlecruisers, Strategic Cruisers, etc. ![]()
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